Half-Life 2
Cheaty
Code: | Result: |
sv_unlocked chapters 15 | All chapters unlocked next time game is played |
impulse 101 | All weapons |
mat_yuv 1 | Black and white screen |
air_density <number> | Change air density |
mat_yuv 0 | Color screen |
npc_create_aimed | Create an NPC aiming away from player |
npc_create <name> | Creates an NPC; only where NPC are allowed |
hurtme <amount> | Damage player |
impulse 203 | Deleted targeted object or person |
cl_ragdoll_collide 1 | Disable dead bodies going through each other |
+mlook | Enable mouse look |
exec <filename> | Execute script file |
god | God mode (server only) |
notarget | Ignored by NPCs |
mat_numtexttureunits <number> | Limit texture units |
mat_numtextureunits <number> | Limits the number of texture units; 0 lets the game decide |
maps | List maps |
map <map name> | Load indicated map |
play <demo name> | Play recorded demo |
record <demo name> | Record demo |
buddha | Reduce your health |
mat_depthbias_normal 1 | See through walls |
sv_bounce <number> | Set bounce multiplier for physically simulated objects collision |
sk_plr_dmg_357 <number> | Set damage value for .357 Magnum |
sk_plr_dmg_crossbow <number> | Set damage value for crossbow |
sk_plr_dmg_crowbar <number> | Set damage value for crowbar |
sk_plr_dmg_grenade <number> | Set damage value for grenades |
sk_plr_dmg_pistol <number> | Set damage value for pistol |
sk_plr_dmg_ar2 <number> | Set damage value for Pulse Rifle |
sk_plr_dmg_rpg_round <number> | Set damage value for RPG rockets |
sk_plr_dmg_buckshot <number> | Set damage value for shotgun |
sk_plr_dmg_smg1_grenade <number> | Set damage value for SMG grenades |
sk_plr_dmg_smg1 <number> | Set damage value for submachine gun |
sv_gravity <number> | Set gravity value |
dsp_explosion_effect_duration <number> | Set length of explosion confusion |
sk_max_357 <number> | Set max ammo for .357 Magnum |
sk_max_crossbow <number> | Set max ammo for crossbow |
sk_max_grenade <number> | Set max ammo for hand grenades |
sk_max_pistol <number> | Set max ammo for pistol |
sk_max_ar2 <number> | Set max ammo for Pulse Rifle |
sk_max_ar2_altfire <number> | Set max ammo for Pulse Rifle energy orbs |
sk_max_rpg_round <number> | Set max ammo for RPG |
sk_max_buckshot <number> | Set max ammo for shotgun |
sk_max_smg1_grenade <number> | Set max ammo for SMG grenades |
sk_max_smg1 <number> | Set max ammo for submachine gun |
sv_maxvelocity <number> | Set maximum velocity of any moving object |
sv_stopspeed <number> | Set minimum stopping speed when on ground |
sv_waterdist <number> | Set vertical view fixup when eyes are near water plane |
sv_friction <number> | Set world friction |
viewmodel_fov <number> | Sets the size of carried weapon; 54 is default |
hud_quickhelp/text? 1 | Show crosshairs |
impulse 102 | Skulls |
cl_phys_timescale <0.00-1.00> | Slow time; 1 is default |
impulse 82 | Spawn a jeep |
ch_createjeep | Spawn a scout car |
impulse 83 | Spawn an air boat |
ch_createairboat | Spawn an airboat |
give <item name> | Spawn indicated item |
stop | Stop recording demo |
prop_debug | Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health |
developer <0-2> | Toggle developer mode; 2 is verbose |
cl_showfps <0 or 1> | Toggle frame rate display |
cl_drawhud <0 or 1> | Toggle HUD display |
cl_enablehud <0 or 1> | Toggle HUD display |
picker | Toggle picker mode. |
sv_soundemitter_filecheck | Toggle reporting missing .WAV files |
noclip | Walk through objects (server only) |
Debug mode
After enabling cheat mode, press [Shift] + [F1] to bring up a menu. From here you can access codes like god, noclip, notarget, and many more. You can exit by pressing [Shift] + [F1] again.
Map names (beta version)
Use one of the following entries with the map code.
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
Weapon names
Use one of the following entries with the give code.
weapon_357 (.357 Magnum)
weapon_alyxgun (may not work at certain times, and may cause undesired effects)
weapon_ar2 (pulse gun)
weapon_bugbait (Pheropod)
weapon_cguard (may not work at certain times, and may cause undesired effects)
weapon_crowbar (crowbar)
weapon_crossbow (crossbow)
weapon_frag (grenade)
weapon_physcannon (Gravity gun; may not work at certain times, and may cause undesired effects)
weapon_pistol (9mm pistol)
weapon_rpg (RPG)
weapon_shotgun (shotgun)
weapon_smg1 (submachine gun)
weapon_cubemap (may not work at certain times, and may cause undesired effects)
weapon_annabelle (Father Annabelle Grigori's shotgun, uses 357 magnum ammo)
Weapon names (beta version)
Use one of the following entries with the give code.
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
Item names
Use one of the following entries with the give code.
item_ar2_grenade (submachine gun grenades)
item_ammo_smg1_grenade (submachine gun grenades)
item_box_buckshot (shotgun ammo)
item_box_lrounds (pulse gun ammo)
item_ammo_ar2 (pulse gun ammo)
item_ammo_ar2_large (pulse gun ammo large)
item_large_box_lrounds (pulse gun ammo large)
item_ammo_ar2_altfire (pulse gun grenades)
item_box_mrounds (submachine gun ammo)
item_ammo_smg1_large (submachine gun ammo large)
item_large_box_mrounds (submachine gun ammo large)
item_ammo_smg1 (submachine gun ammo)
item_box_srounds (9mm pistol ammo)
item_ammo_pistol (9mm pistol ammo)
item_ammo_pistol_large (9mm pistol ammo large)
item_large_box_srounds (9mm pistol ammo large)
item_healthkit (large health kit; 25 HP)
item_battery (HEV suit battery; 15 AP)
item_ml_grenade (RPG ammo)
item_rpg_round (RPG ammo)
item_suit (HEV suit)
item_healthvial (small health kit; 10 HP)
item_ammo_357 (.357 Magnum ammo)
item_ammo_357_large (.357 Magnum ammo large )
item_ammo_crossbow (crossbow ammo)
Item names (beta version)
Use one of the following entries with the give code.
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial
NPC names
Use one of the following entries with the npc_create code.
npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_p
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_turret_ceiling (ceiling turret)
npc_turret_floor (combine turret)
npc_vortigaunt
npc_zombie
npc_zombie_torso
Additional command-line parameters
Start the game with one of the following command line parameters to activate the corresponding feature.
Code: | Result: |
-condebug | Add debug messages to ingame console |
-dxlevel <number>0 | Force DirectX <version> compatibility; less than 8 not advised |
-fullscreen | Full screen mode |
-netgraph <0-3> | Graph connection throughput in multi-player; 0 is off, 3 is most detailed |
-preload | Load all level data at start of level |
-mouselook | Look around by using mouse |
-startwindowed | Run in window |
-window | Run in window |
-windowed | Run in window |
-heapsize 80000 | Set heap size |
-width 1024 -height 768 | Set window size |
-sw | Software mode for rendering |
-r_anamorphic <0 or 1> | Toggle anamorphic widescreen mode |
-shaderdll <filename> | Use indicated filename for shader library |
Developer mode
After enabling cheat mode, enter sv_cheats 1 at the console window.
Code: | Result: |
setpos <coordinates> | Move player to indicated location |
impulse 200 | No weapon model onscreen |
vcollide_wireframe 1 | Only wireframe objects effected by physics |
Setang <value> | Set view to indicated pitch yaw |
showtriggers_toggle | Show game triggers |
mat_normalmaps 1 | Show normal maps |
mat_normals 1 | Show surface materials |
mat_fastnobump <0 or 1> | Toggle bump mapping |
mat_wireframe1 | Wire frame models |
Get super gravity gun in any level
Enable the map d3_citadel_03.bsp code. Once you get the super gravity gun, enable the changelevel <map name> code to go to the desired level. Then, enable the give weapon_physcannon code.
Code: | Result: |
sk_plr_dmg_357 <number> | Set damage value for .357 Magnum |
sk_plr_dmg_crossbow <number> | Set damage value for crossbow |
sk_plr_dmg_crowbar <number> | Set damage value for crowbar |
sk_plr_dmg_grenade <number> | Set damage value for grenades |
sk_plr_dmg_pistol <number> | Set damage value for pistol |
sk_plr_dmg_ar2 <number> | Set damage value for Pulse Rifle |
sk_plr_dmg_rpg_round <number> | Set damage value for RPG rockets |
sk_plr_dmg_buckshot <number> | Set damage value for shotgun |
sk_plr_dmg_smg1_grenade <number> | Set damage value for SMG grenades |
sk_plr_dmg_smg1 <number> | Set damage value for submachine gun |
sk_max_357 <number> | Set max ammo for .357 Magnum |
sk_max_crossbow <number> | Set max ammo for crossbow |
sk_max_grenade <number> | Set max ammo for hand grenades |
sk_max_pistol <number> | Set max ammo for pistol |
sk_max_ar2 <number> | Set max ammo for Pulse Rifle |
sk_max_ar2_altfire <number> | Set max ammo for Pulse Rifle energy orbs |
sk_max_rpg_round <number> | Set max ammo for RPG |
sk_max_buckshot <number> | Set max ammo for shotgun |
sk_max_smg1_grenade <number> | Set max ammo for SMG grenades |
sk_max_smg1 <number> | Set max ammo for submachine gun |
A eště více
Half-Life 2 Cheat Codes
Cheat | Effect |
---|---|
God | God Mode (Server side only) |
buddha | Health never goes below 1 |
Hurtme # | Damages player by whatever variable you input as # |
impulse 101 | All Weapons |
impulse 82 | Spawn a Jeep |
notarget | Invisible to NPC's |
noclip | Ability to walk through walls (Server Side Only) |
maps | Displays Map listing |
Map # | Load Map (Input title in place of #) |
Developer # | Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) |
+mlook | Enables mouse look |
give # | Give weapon (Input weapon name in place of #) |
hud_quickhelp/text? 1 | Shows Crosshairs |
viewmodel_fov # | Adjusts size of the weapon you're carrying (54 = default) |
exec # | Execute a script file (Input filename in place of #) |
cl_drawhud 1 | Toggle HUD display On |
cl_enablehud 1 | Toggle HUD display On |
cl_showfps 1 | Shows FPS Rate |
npc_create | Creates an NPC |
npc_create_aimed | Creates an NPC (Aiming away from player) |
picker | Toggles Picker mode on |
setpos | Move player to specified origin |
setang | Snap players eyes to a specified pitch yaw |
sv_gravity # | Set Gravity (Add number in place of #) |
sv_stopspeed # | Set Minimum Stopping Speed on ground (Add number in place of #) |
sv_friction # | Set World Friction (Add number in place of #) |
sv_bounce # | Sets bounce multiplier for physically simulated object collisions |
sv_maxvelocity # | Sets Maximum Velocity of any moving object (Add number in place of #) |
sv_waterdist # | Set Vertical View when eyes are near water plane. |
air_density # | Change the density of air. (Add number in place of #) |
dsp_explosion_effect_duration # | Set length of confusion/ear-ringing effect(Add number in place of #) |
prop_debug | Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
sv_soundemitter_filecheck | Toggle reporting missing .wav files for sounds |
mat_numtextureunits # | Limit the number of texture units. (Add number in place of #) (0=Default) |
sv_cheats 1 | Activates Cheats |
impulse 76 | Grunt-O-Matic |
give weapon_shotgun | Recieve a Shotgun |
thirdperson | Third Person View |
firstperson | First Person View |
mat_depthbias_normal 1 | See through walls |
ai_disable | toggles enemy AI on/off |
sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
impulse 203 | removes the item or NPC pointed at |
mat_fullbright 1 | removes all shadows (a 0 restores them) |
skill # | change skill level (# = 1, 2, or 3) |
status | shows some game info, incl. current map |
help $ | replace $ with a command to get a brief description of it |
sk_max_357 # | # is new max ammo for .357 Magnum |
sk_max_ar2 # | # is new max ammo for Pulse Rifle |
sk_max_ar2_altfire # | # is new max ammo for Pulse Rifle energy orbs |
sk_max_buckshot # | # is new max ammo for shotgun |
sk_max_crossbow # | # is new max ammo for crossbow |
sk_max_grenade # | # is new max ammo for hand grenades |
sk_max_pistol # | # is new max ammo for pistol |
sk_max_rpg_round # | # is new max ammo for RPG |
sk_max_smg1 # | # is new max ammo for submachine gun |
sk_max_smg1_grenade # | # is new max ammo for SMG grenades |
sv_unlockedchapters # | unlocks chapters 1 thru # (15 is end credits) |
sk_plr_dmg_pistol # | # is new damage value for pistol |
sk_plr_dmg_357 # | # is new damage value for .357 Magnum |
sk_plr_dmg_ar2 # | # is new damage value for Pulse Rifle |
sk_plr_dmg_buckshot # | # is new damage value for shotgun |
sk_plr_dmg_crossbow # | # is new damage value for crossbow |
sk_plr_dmg_crowbar # | # is new damage value for crowbar |
sk_plr_dmg_grenade # | # is new damage value for grenades |
sk_plr_dmg_rpg_round # | # is new damage value for RPG rockets |
sk_plr_dmg_smg1 # | # is new damage value for submachine gun |
sk_plr_dmg_smg1_grenade # | # is new damage value for SMG grenades |
getpos | can be used to get current coords for use with setpos |
cl_showpos 1 | brings up position display in top right of screen (0 removes it) |
sv_infinite_aux_power 1 | gives infinite power for sprinting, etc. |
mat_fullbright 1 | removes all shadows (a 0 restores them) |
impulse 203 | removes the item or NPC pointed at |
sk_max_smg1 # | # is new max ammo for submachine gun |
net_graph 1 | a more thorough fps display |
impulse 83 | Spawn an Air Boat |
cl_ragdoll_collide 1 | Enables ragdolls that don't clip through each other, but stack realistically on one another. |
physcannon_maxforce # | Changes how hard you propel objects |
physcannon_maxmass # | Changes how large pulled objects can be |
physcannon_pullforce # | Changes how quickly objects are pulled |
physcannon_tracelength # | Changes the length that objects can be pulled from |
physcannon_cone # | Changes the radius of the cone used to pick up objects |
weapon_357 | .357 Magnum |
weapon_ar2 | Overwatch Standard Issue Pulse Rifle |
weapon_bugbait | Pherapods |
weapon_crossbow | Crossbow |
weapon_crowbar | Crowbar |
weapon_frag | Fragmentation Grenade |
weapon_physcannon | Zero Point Energy Field Manipulator Gun |
weapon_pistol | 9mm Pistol |
weapon_rpg | Rocket-Propelled Grenade Launcher |
weapon_shotgun | 12-Gauge Shotgun |
weapon_smg1 | Submachine Gun |
sk_plr_num_shotgun_pellets # | Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
sk_max_buckshot # | Raises your max number of shells to that number. |
sk_plr_dmg_buckshot # | Raises damage done by each pellet. |
give item_battery | Increases suit charge by 15 points. |
give weapon_annabelle | gives you Father Gregori's modified shotgun |
give item_ammo_357 | Spawns ammo for the .357 magnum |
give item_ammo_crossbow | Spawns ammo for the crossbow |
give item_box_mrounds | Spawns primary fire ammo for the submachinegun |
give item_ar2_grenade | Spawns grenades for the submachinegun, oddly enough.......... |
give item_rpg_round OR give item_ml_grenade | Spawns grenades for the RPG |
give item_box_srounds | Spawns ammo for the 9mm pistol |
give item_ammo_ar2 | Spawns primary fire ammo for the Overwatch Pulse Rifle |
give item_box_buckshot | Spawns shells for the 12-gauge shotgun |
give item_ammo_ar2_altfire | Spawns energy grenade for the Overwatch Pulse Rifle |
sk_npc_dmg_shotgun # | NPC's do # damage with shotgun |
sk_npc_dmg_smg1 # | NPC's do # damage with the smg |
sk_npc_dmg_ar2 # | NPC's do # damage with the pulse rifle |
mat_yuv 1 | black-and-white mode |
host_timescale # | Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). |
Kill | You die. |
ch_createjeep | Make a jeep |
ch_createairboat | Makes an airboat |
crosshair 0 | Disables Crosshair |
shake | Creates an earthquake. |
r_screenoverlay effects/combine_binocoverlay.vmt | Gives you combine vision during gameplay. |
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt | Gives you weird vision during gameplay. |
item_healthvial | Gives you the small health vial (10HP) |
item_healthkit | Gives you the large health kit (25HP) |
mat_yuv 0 | Enables Color Mode |
cl_enablehud 0 | Toggles HUD off. |
cl_drawhud 0 | Toggles HUD off. |
sv_unlockedchapters # (Note: 15 is end credits) | Unlock chapters 1 thru # |
give item_suit | Gives you the HEV Suit |
give weapon_physcannon | Gives you Gravity Gun |
physcannon_megacannon 1 | Makes your Gravity Gun a Super Gravity Gun |
npc_create_equipment weapon_shotgun | NPC spawns equipped with a shotgun. |
npc_create_equipment weapon_smg1 | NPC spawns equipped with a SMG. |
npc_create_equipment weapon_ar2 | NPC spawns equipped with a pulse rifle. |
npc_create_equipment weapon_crowbar | NPC spawns equipped with a crowbar. |
npc_create_equipment weapon_RPG | NPC spawns equipped with a RPG rocket launcher. |
bind key command
This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"
Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.
Cheat | Effect |
---|---|
bind X "Impulse 101" | Creates a hot key for instant stock of weapnos and ammunition using the "x" key |
Cheat | Effect |
---|---|
cscanner |
|
rollermine |
|
poisonzombie |
|
mossman |
|
monk |
|
metropolice |
|
manhack |
|
launcher |
|
kleiner |
|
ichthyosaur |
|
headcrab_poison |
|
headcrab_black |
|
headcrab_fast |
|
headcrab |
|
helicopter |
|
gman |
|
fastzombie |
|
eli |
|
dog |
|
pigeon |
|
seagull |
|
crow |
|
combine_s |
|
combinegunship |
|
combinedropship |
|
citizen |
|
breen |
|
barney |
|
barnacle |
|
antlion |
|
alyx |
|
antlionguard |
|
stalker |
|
strider |
|
vortigaunt |
|
zombie |
|
zombie_torso |
|
turret_ceiling |
|
turret_floor |
|
combine_p |
|
Cheat | Effect |
---|---|
d3_c17_01 | Spawns you in the city 17 rebellion |
d2_prison_01 | Spawns you in Nova Prospekt |
d2_coast_01 | Spawns you on the coast (Vehicle) |
d1_under_01 | Spawns you in lab |
d1_trainstation_01 | Spawns you in train station |
d1_town_01 | Spawns you in Ravenholm |
d1_canals_01 | Spawns you in the canals. |
d2_prison_04 | Spawns you in Nova Prospekt after the third load point. |
d2_prison_05 | Spawns you in Nova Prospekt near the end of the level. |
d1_canals_02 | Spawns you deeper in the canals. |
d1_under_02 | Spawns you in the lab chapter after the second load point. |
d1_trainstation_05 | Spawns in the train station after the third load point. |
d1_trainstation_03 | Spawns in the train station after the second load point. |
d1_trainstation_02 | Spawns you in train station after the first load point. |
d1_town_05 | Spawns you near the end of Ravenholm. |
d1_town_04 | Spawns you in Ravenholm after the third load point area. |
d1_town_03 | Spawns you in Ravenholm after the second load point area. |
d1_town_02 | Spawns you in Ravenholm after the first load point area. |
d1_canals_end | Spawns you near the end of the canals. |
d1_under_03 | Spawns you in the lab chapter after the third load point. |
d1_under_04 | Spawn the lab chapter near the end. |
d2_coast_02 | Spawns you in the coast area after the first load point. |
d2_coast_03 | Spawns you in the coast area after the second load point. |
d2_coast_04 | Spawns you in the coast area after the third load point. |
d2_coast_05 | Spawns you in the coast area after the fourth load point. |
d2_coast_06 | Spawns you in the coast area after the fifth load point. |
d2_coast_07 | Spawns you in the coast area after the sixth load point. |
d2_coast_08 | Spawns you in the coast area near the end of it. |
d2_prison_02 | Spawns you in Nova Prospekt after the first load point. |
d2_prison_03 | Spawns you in Nova Prospekt after the second load point. |
d3_c17_12 | Spawns you in City 17 after the eleventh load point. |
d3_c17_13 | Spawns you near the end of City 17. |
d1_breen_01 | Spawns you at the beginning of Chapter 13. |
intro | Starts you at the games Intro. |
d2_coast_09 | Spawns you in the coast area after the eighth load point. |
d2_coast_10 | Spawns you in the coast area after the ninth load point. |
d2_coast_11 | Spawns you in the coast area after the tenth load point. |
d2_coast_12 | Spawns you near the end of the coast area. |
d1_canals_03 | Spawns in you in the canals after the second load point. |
d1_canals_04 | Spawns in you in the canals after the third load point. |
d1_canals_05 | Spawns in you in the canals after the fourth load point. |
d1_canals_06 | Spawns in you in the canals after the fifth load point. |
d1_canals_07 | Spawns in you in the canals after the sixth load point. |
d1_canal_08 | Spawns in you in the canals after the seventh load point. |
d1_canal_09 | Spawns in you in the canals after the eighth load point. |
d1_canal_10 | Spawns in you in the canals after the ninth load point. |
d1_canals_11 | Spawns in you in the canals after the tenth load point. |
d1_canals_12 | Spawns in you in the canals after the eleventh load point. |
d1_canals_13 | Spawns in you in the canals close to the end. |
credits | Starts you at the credits |
d3_c17_04 | Spawns you in City 17 after the third load point. |
d3_c17_03 | Spawns you in City 17 after the second load point. |
d3_c17_02 | Spawns you in City 17 after the first load point. |
d3_citadel_05 | Spawns you at the end of the Citadel. |
d3_citadel_04 | Spawns you after the third load point in the Citadel. |
d3_citadel_03 | Spawns you after the second load point in the Citadel. |
d3_citadel_02 | Spawns you after the first load point in the Citadel. |
d3_citadel_01 | Spawns you near the beginning of the Citadel. |
d2_prison_08 | Spawns you near the end of Nova Prospekt. |
d2_prison_07 | Spawns you in Nova Prospekt after the sixth load point. |
d2_prison_06 | Spawns you in Nova Prospekt after the fifth load point. |
d1_trainstation_06 | Spawns you near the end of the train station. |
d1_eli_02 | Spawns you in Eli's Lab. |
d1_eli_01 | Spawns you after the canal, outside of Eli's Lab. |
d3_c17_05 | Spawns you in City 17 after the fourth load point. |
d3_c17_06 | Spawns you in City 17 after the fifth load point. |
d3_c17_07 | Spawns you in City 17 after the sixth load point. |
d3_c17_08 | Spawns you in City 17 after the seventh load point. |
d3_c17_09 | Spawns you in City 17 after the eighth load point. |
d3_c17_10 | Spawns you in City 17 after the ninth load point. |
d3_c18_11 | Spawns you in City 17 after the tenth load point. |
give"weapon entity"
In place where weapon entity is, you input one of the codes below.
The Organic Manipulator cannot be spawned because the map chooses whether or not it is organic. Refer to another cheat for that weapon.
Cheat | Effect |
---|---|
weapon_shotgun | Shotgun |
weapon_smg1 | MP7 with grenade launcher |
weapon_rpg | Rocket Launcher |
weapon_physcannon | The Manipulator |
weapon_crowbar | Gordon's classic |
item_dynamic_resupply | Fragmentation Grenade |
weapon_crossbow | Crossbow |
weapon_bugbait | Bug Bait (from Antlion Guards) |
weapon_ar2 | Overwatch Standard Issue Pusle-Rifle |
weapon_pistol | Pistol |
weapon_357 | 357 Magnum Revolver |
weapon_annabelle | Father Annabelle Grigori's shotgun, uses 357 magnum ammo |
Cheat | Effect |
---|---|
0.05 | slow |
0.5 | mid-slow |
0.1 | super-slow |
0.0 | stop time |
Cheat | Effect |
---|---|
map d3_citadel_04 | Changes you to a level where you start with the super gravity gun |
changelevel d1_trainstation_01 | Switches you to the first level, replace d1_trainstation_01 with other map names if you want |
give weapon_physcannon | Gives you the gravity gun again |
Cheat | Effect |
---|---|
record demo_name | Records a demo of all the user's actions within the game until the "stop" command is issued. |
stop | Stops recording the current demo. |
play demo_name | Plays demo.(change demo_name to the demo you want to be played) |
Cheat | Effect |
---|---|
give weapon_alyxgun | Gives you the 'Alyx Gun' |
sk_plr_dmg_alyxgun # | # is new damage for Alyx Gun (default 150 |
sk_max_alyxgun # | # is new max ammo for Alyx Gun (default 0) |
Obrázky


TRAINERY
Soubor ke stažení
F1 : nekonečné zdravi
F2 : nekonečná energie
F3 : nekonečně munice
F4 : rychlá střelba
F7 : Save Position
F8 : Restore Position
F10: Disable Z-Buffer
F11: Drátěný model
F12: In-Game Menu
7 : Zabít jedním úderem
8 : Neviditelný
9 : Super skok
0 : Super rychlost
U : Infinite AUX Power
I : Disable APC Rockets
O : Infinite Boat Ammo
Soubor ke stažení
Nepřeberné množství 19 různých věcí
Soubor ke stažení
Uložená pozice z poslední částí.
Soubor ke stažení
Opravuje chybu Ai disable.
Soubor ke stažení
Bullettime.
Soubor ke stažení
5 funkční trainer.
Soubor ke stažení
Zpřístupnění všech levelů a cheatů
Soubor ke stažení
Munice
OBRÁZKY |
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